Game Rules
Comic Debate Trading Card Game
Objective
Each player draws a randomly paired hero or villain with a weapon or ability. Players then debate why their combination would win in a battle. The group or a judge decides the winner based on logic, creativity, and argument strength.
Setup
- Draw One Card Per Player
- Each player randomly draws one Card and which represents one Characterand one Weapon/Ability Card(e.g., Superman with a Green Lantern Ring).
- Prepare for Debate – Players review their character’s strengths and weaknesses and how their weapon/ability enhances their power.
Gameplay
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Debate Phase
- Players take turns presenting their arguments for why their character + weapon/ability would win in a fight against their opponent.
- Arguments should be based on logic, lore, and how the weapon/ability complements the character.
- Players may counter their opponent’s claims using weaknesses or logical reasoning.
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Judgment Phase
- The winner is determined by:
- A group vote (if playing casually).
- A designated judge (for more structured play).
- A rotating panel where all players except the debaters vote.
- Players cannot vote for themselves.
- The winner is determined by:
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Winning the Round
- The player with the best argument wins the round.
- The judge/group announces the winner and explains their reasoning.
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Next Round
- Players return used cards to the decks, reshuffle, and draw new ones for the next round.
Winning the Game
- Players can set a winning condition before playing:
- First to X wins (e.g., best of 5 rounds).
- Tournament Style (elimination brackets).
- Casual Play (play until players decide to stop).
Optional Rules & Variants
- Time Limit – Set a timer for arguments (e.g., 1-minute per turn) to keep the game moving.
- Team Battles – Players pair up and argue as a team.
- Surprise Judge Decisions – Judges can introduce unexpected environmental factors (e.g., “The battle is now underwater!”).